"My recipes for success."
What are your ideal work settings?
A wireframe screenshot of the Recipe Mixer minigame intro.
Minigame Brief
If a teacher assigns Plot Twister 4 after a project, students will play Recipe Mixer, a minigame for identifying their ideal work settings, called Recipes.
The minigame instructs students to fill out and adjust a panel of styles, environments, and preferences for how they worked during that project, creating a Recipe. Then, students can review and rate their Recipes based on how their experience went. Students can also create and save their favorite Recipes to apply to future experiences.
- The sections of the Recipe are the Heart, Head, and Hands.
- While creating a Recipe in the Recipe Mixer, students might not remember or want to specify every detail about a project. So, students can define as much or as little of a Recipe as they'd like. The more specific the Recipe, however, the bigger the Cookie for that project on the Cookie Trail.
- Students can rate their past Recipes out of 5 stars, and also see a log of all their past Recipes. Any of these past Recipes can also be used as starting templates for a new Recipe.
- Students can also create Recipes To Try, which are unfulfilled Recipes that a student would like to try for a project one day. Recipes To Try are not yet assigned to any project or Cookie. You can think of these as "dream work preferences." Students can look at these Recipes To Try before they start on a new project.
- Students can optionally add another Plot Twister to top off their Recipe called Bread and Butter, which is helps them decide if the experience gave them energy and flow.
A student's ratings for Recipes affect the Comfort Zone of a task in the Plot Twister Work Journal. For example, a task may require a lot of group work, but the student has repeatedly rated poorly their past Recipes that involved group work. The task will indicate that it's outside of the student's Comfort Zone by how much, depending on the other elements of its expected Recipe.