<aside> 🛠 This section is about the issues tackled by the development team for this week, and that the changes which won't be included in the next release right away.
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We’ve rollbacked features that we suspect will affect performance on v100098. As a result, the block synchronization performance of the overall chain of RPC server nodes has improved significantly, but the overall play experience index (i.e. day timeout number) has not improved as much.


Therefore, apart from block propagation, we are continuing quantitative analysis in parts such as state rendering and gRPC connection processing, and we plan to apply related patches quickly. One hope is that these patches can be applied directly to our RPC nodes without full deployment, which will speed up hypothesis testing.
After stabilizing the play experience, the community's decision to take miners has not changed, and unfortunately, the overall play experience, including timeouts, has fallen far short of our standards so far.
We apologize again to those who have expectations and concerns about the NCIP-10 and future roadmaps, and we will do our best to stabilize the play experience.
We are preparing the next version of the launcher with improved usability. We developed it in the last quarter and are conducting tests internally.
After several features have been developed, we expect to pre-release them to the #game-tester group. There is no particular difference in functionality, but we expect improved usability and more stable features. In addition, we also aim to guide the monster collection and bridge services at the beginning.
We will share the progress once again when we can proceed with the test.
Nine Chronicle aims for the fully decentralized MMORPG. But so far, there are not many multi-play elements in the game except for activities in the display community and PvP battles.
We have been discussing a lot with the community to introduce the MMO element. Cooperative content (World Boss) and PvP battle improvement proposals are also being prepared through NCIP.
At the end of 2021, while doing an idea to prepare for next year, he said, "What if there is a 'square' where users can gather together in the game?" What if there is a square where you can meet other users in the game, and you can easily compare each other's items? In addition to simply gathering people, wouldn't it be actively gathering if several people gathered had a special buff?