Progress

<aside> 🛠 This section is what's being worked on by the development team this week, and the changes won't be included in the next release right away.

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Bug fixes

Huge chain data (Cont.)

We're working to address this issue now. according to what we know to date...

Copying a temporary chain greatly affects not only storage space, but also execution time. therefore we hope that an approach that avoids the entire copy can bring about a big performance improvement.

Market Expiration date

Honestly, the market expiration date was an accident. We had no intention of opening this feature right now. But the action was updated first because of the wrong previous update, and we're fixing bugs and backlogs in the UI. We couldn't update it in a complete form. However, there were problems that can't rollback this time.

Rather than making excuses for accidents, we thought it would be better to quickly collect and correct strange parts. However, we couldn't fix too much bugs at once, and communication did not go well.

So, from v100044, a new market UI has been introduced. Unfortunately, this change, which introduced automatic expiration of products, caused a lot of bugs.

We consider this issue seriously, and we're working on a fix for v100045, scheduled for May 24th.

In addition, there are further issues below. We will continue to tackle these problems sequentially.

New features

Data Provider for Nine Chronicles (Cont.)