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OVERVIEW.

SIBLING TO A VICTOR. Your sibling, the Victor, has always been known for her ruthlessness, having had her teeth filed down to sharp points in order to better maim her victims. You know her better than this. In fact, your sister is the one who, long before her games, was wracked with guilt. You would pat down her hair at night, as you two shared a bed, and tell her, “Thank you… thank you…” She would hug you back, and her tears would soak the front of your nightgown. You do this even now, even after her mind has turned rank with morphling, and she curses you and all your other siblings. You know the full extent of all that she has given, and though you’ve sold your soul to the Devil, you know you will never stop repaying her.

It is because of this repayment that you are Reaped. Your Victor sibling, arrested and held under interrogation for suspected rebel activities following a drug deal gone wrong, is brought to the Reaping that day only for her name to be plucked. You were among the pool of potential Tributes, and the words were out of your mouth before you even felt their weight — I volunteer.

Maybe it is fair to say you didn’t have much going for you. You had already been fired from your position as Gamemaker, through a wrench in any plans for the Revolution. You knew that’s why she was investigated for treason, though. You know you are the reason she will be subjected to the very arena you helped designed. The traps you know better than the chip in her front tooth or the limp in her ankle. You already lost hope of survival, of making out of this alive. A Revolution requires revolutionaries willing to die, and what better fuel to your fire than protecting the one who has loved you most?

QUICK FACTS:


CONNECTIONS.

THE REAPER — You have worked with THE REAPER for the past few years, especially with the present Games. They have in-depth knowledge of your plan, even having helped you concoct some of it. It would be unfair to say that you and the REAPER get along — far from it. You see them for what they are, for what you are — someone who got into the Revolution far too late in the change.

THE HAWK — Working alongside each other, many would assume you two know a lot about one another. In some ways, you do. You know the secrets that they carry. Sometimes you wonder if they truly are that kind or if they are as conniving as is necessary to survive as a Revolutionary. There is a dichotomy between these selves you find perplexing, but you also see yourself. Are you not a series of conflicts? You are a savior and a murderer. You are rebellious and complicit. But still, you wonder, especially as you enter the Games, which one are you? And which one are they?

THE HAMLET — The biotech and genius surgeon that you convinced to join the Revolution plot. You were mildly familiar with one another, given they are often in charge of nursing the Victors back to tip-top form, and you are a Gamemaker. From the side, as a fellow low-man related to the Games, you saw them. They perplexed you, but you ultimately decided you were safe in asking them to join. Were you?