SystemVoid: UnityEngineDebug.Log(SystemObject("[" + graphName + "]: " + SystemConvert.ToString(input))) # PROGRAM def _start(): initGraphVars() logContexted(SystemObject("v " + SystemConvert.ToString(version)))"> SystemVoid: UnityEngineDebug.Log(SystemObject("[" + graphName + "]: " + SystemConvert.ToString(input))) # PROGRAM def _start(): initGraphVars() logContexted(SystemObject("v " + SystemConvert.ToString(version)))"> SystemVoid: UnityEngineDebug.Log(SystemObject("[" + graphName + "]: " + SystemConvert.ToString(input))) # PROGRAM def _start(): initGraphVars() logContexted(SystemObject("v " + SystemConvert.ToString(version)))">
from udon_classes import * # IGNORE_LINE
SystemVoid = SystemVoid # IGNORE_LINE # pylint: disable=undefined-variable
this_trans = this_trans # IGNORE_LINE # pylint: disable=undefined-variable
this_gameObj = this_gameObj # IGNORE_LINE # pylint: disable=undefined-variable
def initGraphVars() -> SystemVoid:
version = 1
graphName = ""
# LOGGER SCAFFOLD
def logContexted(input: SystemObject) -> SystemVoid:
UnityEngineDebug.Log(SystemObject("[" + graphName + "]: " + SystemConvert.ToString(input)))
# PROGRAM
def _start():
initGraphVars()
logContexted(SystemObject("v " + SystemConvert.ToString(version)))
"Udon Scaffold": {
"scope": "python",
"prefix": "uscaffold",
"body": [
"from udon_classes import * # IGNORE_LINE",
"SystemVoid = SystemVoid # IGNORE_LINE # pylint: disable=undefined-variable",
"this_trans = this_trans # IGNORE_LINE # pylint: disable=undefined-variable",
"this_gameObj = this_gameObj # IGNORE_LINE # pylint: disable=undefined-variable",
"",
"def initGraphVars() -> SystemVoid:"
" version = 1"
" graphName = \\"$1\\"",
"",
"def logContexted(input: SystemObject) -> SystemVoid:",
" UnityEngineDebug.Log(SystemObject(\\"[\\" + graphName + \\"]: \\" + SystemConvert.ToString(input)))",
"",
"# PROGRAM"
"def _start():",
" initGraphVars()",
" logContexted(SystemObject(\\"v \\" + SystemConvert.ToString(version)))",
" "
]
},