Skills Inheriting:

o!at - Slider Aim

o!at - Cursor Control

o!at - Flow Aim

o!at - Tapping Efficiency

Features

Strain Skills are skills whose CurTotalPP value decays every second.

By setting TotalStrainPP instead of CurTotalPP in your code, the value of the CurTotalPP will smoothly decrease every second, approaching 0.

Mostly what GetAppliedStrain() looks like. Each time there’s an increase, it means that TotalStrainPP was increased by a number.

Mostly what GetAppliedStrain() looks like. Each time there’s an increase, it means that TotalStrainPP was increased by a number.

Calculation

$$ v_{alue}\left(1-d_{ecay}\right)^{t} $$

Where value = 100, decay = 0.01, and  t = x

Where value = 100, decay = 0.01, and t = x

Where: