<aside> 📌 Asset management for artists is at the very core of mudstack. The first step to managing assets is getting them into mudstack.

</aside>

❓Supported file types for in app preview

We currently support

3D Models: 3DS, FBX, OBJ, GLB, DAE

Images: JPG, PNG, TGA, GIF, PSD

Video: MP4

Audio: MP3, WAV

Documents: TXT, DOC/DOCX, PDF

Misc: Many shader formats and code snippets. We're always adding support for new file types— if you have one you need that's unsupported, please use our feature request form.


⬇️ Importing files

The easiest way of importing files into mudstack is via drag & drop! You can also use the Upload files buttons.

To drag and drop, just select the files you want and drag them into mudstack. Where you are in the app when you import files determines where the files are stored.

Files can be uploaded into mudstack without being assigned to a library. This arrangement allows you maximum flexibility in organizing files the way your team chooses.

Files

While in the Files view, files imported will be unassigned to a specific library.

Library

If you're viewing a specific library, imported files will automatically be part of that library.

File versions

Import new versions of a file by dragging and dropping while in the Versions view of the file.

File attachments

Import attachments for a file by dragging and dropping while in the Attachments view of a file.

<aside> ℹ️ Importing from mudstack local will also bring the folder structure of the directory.

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🗃️ Organizing files