Module Overview
In this module you'll be building out your own idea. You're technically sound but now you need to be able to analyze and format your game development skills into the genre of Hyper Casual.
The beauty of hyper casual games is in the ability to share it with anyone, including your grandma, and they can enjoy a snackable quick game.
https://www.loom.com/share/950b43db794d41c289f7767f848ba8bc
Helping Hand
Video 1
Video 1
Video 2
Video 2
- Additional Helping Hand - By Binura De Zoysa
Best Practices
- Have a crazy amount of references considering your inexperience in understanding all the concepts of hyper casual
- Keep in mind you can always do over this module if you didn't get it the first time.
- If you have a family member close by give the game to play and see if they can understand the game in seconds and play it.
- You should take around 2 weeks to build 5 levels or approximately 10 minutes of gameplay
Hyper Casual's Main Principles
- Your grandma or uncles that don't play games should be able to play it
- Simple clear art
- Snackable and not too difficult to digest the game
- Should be able to understand the whole game within 5 - 15 seconds of watching the gameplay
- Intuitive interactions, basically no need to think to win....
- Be able to play without thinking
- Game feel should help with clarity of the game
- No complicated jargon on the screen, allow the eyes of the player to be focused on the gameplay.
Resources
Coda Platform
fnd
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Getting into Miracle Light (Project Template)
Evaluated
You'll be evaluated on: