Ryan is an Apple design award winning game developer from San Luis Obispo, CA.
and wanted to increase customer lifetime value (CLTV) for his iOS game called Blackbox. He knew that he needed to rely on multiple monetization strategies in order to make money.
As a game developer, he didn't want to have a paid game. In-app purchases (IAP) as an alternative are great, but you can’t just rely on one monetization strategy. And he knew that mobile video ads seriously degrade the gaming experience.
A better way to enhance the experience of all players (especially the high achievers – the loyal whale players) and also increase his customer lifetime value (CLTV).
https://www.youtube.com/watch?v=gpWuUGkijPI
Monetizr is a game reward engine that enhances the experiences of players by rewarding them for playing the game and accomplishing game challenges with real-life physical rewards, like T-shirts, decals, hats, 3D figurines, and more.
Game collectibles can be unlocked and purchased right within the game itself, as a result increasing the LTV and enabling whale players to brag about the game and their achievements in the real world.
Monetizr enhanced the experience of players by rewarding them with real-life physical rewards like game related stealth T-shirts and high-quality decals that can be unlocked and purchased right inside the game.