We're looking for a Character Animator to work on our current
and upcoming game projects, starting 2022 Q1/Q2.
👽 Your profile
We are looking for a creative person who understands the difference between “Moving bones” and “Breathing life into polygons”, who is also passionate about helping T-posed characters to live their best lives, talk to each other, do silly dances, crack bad jokes and pick their noses.
But we are not talking just about humanoids! The animator we need doesn't shy away from taming creatures, monsters, animals and even make inanimate objects move!
You live in or would be willing to move to the Cologne Area (We're gonna help with that!).
🛸 Requirements
- A demo reel that demonstrates your knowledge of fundamental animation principles
- Significant contribution as an Animator to at least 2 games or animation projects
- Understanding character development, acting, stylization and exaggeration
- Understanding anatomy and realistic deformation and how to apply that to stylized characters
- Communication skills to work in a team-oriented environment
- Willingness to work along the art department in order to nail the timing of each move
- Willingness to work along the developers in order to integrate those animations in engine
🛰 Bonus
- Specialization in stylized animation
- Working in Maya
- Experience with Unreal Engine
- Ability to rig and understanding the technical aspects of creating digital art
- Passion for games and entertainment