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Game Designer with experience shipping titles across Console (Xbox/Steam) and Mobile. Specializes in Level Design and Systems Balancing, with a strong background in Quality Assurance (QA) to ensure polished player experiences.
Currently, architecting core gameplay loops and level progression for a Puzzle Platformer and a Roguelike. Proven track record of managing full development cycles from concept to prototyping across 3 commercial projects and 5 Game Jams.
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Here are some of my design processes
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Here are some reviews of games I've played
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