The Invaders have left. Leaving their evils and machinations in our old, decrepit homes. The Colonizers robbed us of our heritage, our legacy, and our history. But they are no more and there are secrets to uncover, legends to unearth and beacons of memory to relight. We will banish the leftover intruding from our ancestral lands and yet again foster storied pasts for the next to defend. Or perish trying.
Recollect is an adventure game about delving into your people's lost past and reclaiming the most important memories you can find.
You are Recollectors. Selected, chosen, born or fought for the right to go out and reclaim what your ancestors have lost to the INVADERS. You will FIGHT alongside likeminded Recollectors for SURVIVAL and for the chance to bring home at least some ECHO of the past.
.jpg)
https://walterlicinio.itch.io/artworks
Six on the die counts as success. No six equals a failed roll.
Ones does not matter unless pushing SURVIVE or failing a DEFEND.
Start of session, relegate a closed, opaque container to hold double the amount of same colored six sided dice as there is Recollectors. Another set of similarly shaped, but a different color, six sided dice equal to the amount of Recollectors, is also put into the container. example; three Recollectors = six black and three white dice.
Whenever a character is tested, choose to grab a destiny dice. If black, count towards their success on a six. If white, detracts from their success on a one or a two.
Whenever a Destiny die is rolled it's not being put back into the container.
Attack, lift, swim and jump.
FIGHT needs to be healed or mended.
FIGHT at zero spells DEATH. A second chance can be had. In exchange for your survival, another Recollector can renounce their own second chance.