SketchyMedical

iOS ∙ May 2018 - Mar 2019

We redesigned the SketchyMedical iOS app and completed remaining flows for remote development. This project is been halted due to lack of resources.


Background

Learning outside of the classroom

The majority of learning no longer happens in the classroom, but on bus rides, walks, and places outside of lecture halls. To align ourselves with this shift, SketchyMedical is creating a mobile application for users to review content, take quizzes, and review flash cards on the go.

What is SketchyMedical?

Before we get into the case study, there are a few things to know about SketchyMedical:

Videos - time-lapse videos where a completed, illustrated scene is slowly revealed, one character and layer at a time

Sketch - the end of each video shows a finished sketch that illustrates the entire scene from the video

Narration - the narrator outlines the story and tells us what's going on in the scene, tying in medicine concepts from microbiology, pharmacology, and pathophysiology.

Symbols - objects and characters symbolize crucial chemicals, drugs, organs, etc. to aid visual memory

Question

💬 How might we translate SketchyMedical's desktop experience into an iOS application that can be used in a variety of contexts?

💡 Speak to unique capabilities of mobile and follow Human Interface Guidelines

Team

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Kelley Nguyen Designer

Mark Fernandez iOS Engineer (Koder)

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Victoria Kim Backend Engineer

Initial research

Many contexts of mobile learning creates opportunity

On the lower spectrum are "while exercising" (17%) and "in bed before sleeping" (46%). In the middle are "in bed after waking up" (52%) and "waiting in line" (55%). On the higher end is "while commuting" (74%) and "at school or work" (75%).