Generic self-governed game built to accompany real-world tournament-style events, extending the Juicebox protocol’s JBTiered721Delegate
to establish the game’s initial conditions and final outcome.
The first instance of the game will be carried out for the 2022 FIFA World Cup scheduled to start November 20.
这是一个配合真实世界的锦标赛式事件构建的通用自治游戏,把 Juicebox 协议的 JBTiered721Delegate
扩展用于确立游戏的初始状态和最终结果。
这个游戏的首个用例将会是定于 11 月 20 日开始举行的 2022 年世界杯。 **
Operations
操作
- The game is contained in one Juicebox project, deployed using a generic project owner that only gives access to game-specific funding cycle reconfigurations.
- 游戏包含在一个 Juicebox 项目内,用一个通用项目方部署,这个项目仅接受与比赛相关的筹款周期重新配置。
- $(n)$ NFT tiers, each representing an entity in the competition.
- For the World Cup there are 32 tiers, each representing a nation in the competition.
- $(n)$ NFT 分级,每个代表比赛中一个实体队伍。
- Each tier’s NFTs cost the same price $(p)$, the sum of which establishes the game’s total value $(v)$. NFTs can be minted openly for an initial window of time $(w)$ prior to the competition’s first game/start time $(s)$, after which no more NFTs can be minted and the game’s total distribution and value is permanently established. Any minted NFT can be redeemed for a full refund during $w$, and no longer while the game is in progress.
- For the World Cup, the spread will represent collective confidence in a team’s capacity to win more games (and the game participant’s abilities to self-report this outcome on-chain).
- 所有分级的 NFT 价格一致 (p),它们的总额就构成了游戏的总价值 (v)。第一场比赛/开幕时间 (s) 前的一个初始时间窗口 (w),NFT 可以公开 mint,这个时间之后就不能再 mint NFT 且游戏的总分配额和价值都永久确定下来。w 期间可以赎回任何 NFT 来赎回全额退款,游戏开始后就不能再赎回。
- 对于世界杯来说,分级数量的差异代表了对某支球队赢取更多比赛的共同的信心程度(同时也代表了游戏参与者将这一结果发布上链的能力)。
- At any time, any NFT holder can propose a scorecard merkle root for the competition representing the real-world outcome given the game’s pre-agreed-upon rules. Each NFT holder is responsible for attesting to a scorecard with an on-chain vote. To encourage attesting to the correct result, each NFT’s vote weight can be some ratio $(r)$ of the tier’s total supply, such that each tier contributes evenly (or quadratically, or?) to the attestation process.
- The World Cup game’s pre-agreed-upon rules that needs attestations from participants could simply be an answer to the question: “Which tier ID represents the wining team of the world cup?”. This can be elaborated to take results from each game into account, i.e. “Which games did tier ID 1 win? Which games did tier ID 2 win? etc.”
- Given 32 tiers, giving each 1 vote towards the attestation makes sense. This means if there are 300 Brazil NFTs outstanding and 30 Japan NFTs outstanding, each attestation from a Brazil NFT counts for 1/10 as much as a Japan attestation towards the game’s final state.
- 任何时候,所有 NFT 持有者都可以按照游戏事先约定的规则提出一个比赛的得分记录根哈希,用来代表真实世界的结果。每个 NFT 持有者有责任通过链上投票来验证这个得分记录。为鼓励验证的结果正确无误,每个 NFT 的投票权重可是是其所属分级总供应量的某个百分比 (r), 这样每个分级对验证流程的贡献都将是均等的(或者二次方,或者?)。
- 世界杯需要参与者验证的事先约定规则可以简单回答以下这个问题:“哪一个分级 ID 代表了世界杯的获胜队伍?” 同时可以把这个扩展到包括每个比赛的结果,类似 ” 分级 ID 1 的队伍赢了哪些比赛?分级 ID 1 的队伍赢了哪些比赛?等等。”
- 假设有 32 个分级,给每个分级一票来验证结果是有道理的。这意味着,如果有 300 个巴西队的 NFT 和 30个日本队的 NFT,在验证比赛的最终状态时,每个巴西队 NFT 相当于 1/10 个日本队 NFT 的的验证权重。
- Once a pre-established game-ending time $(e)$ or attestation quorum state $(q)$ is reached, the game’s total value $v$ will be adjusted to be reclaimable by redeeming NFTs in accordance with the most agreed upon scorecard. These NFTs are thus now backed by ETH — JB’s real superpower demonstrated by $PEOPLE. A preset amount $(a)$ is reserved to be reclaimable by redeeming any NFT that submitted an attestation to the scorecard that is ultimately deemed correct.
- The World Cup game under winner-take-all pre-agreed-upon rules would make $v-a$ reclaimable entirely by redeeming NFTs of the winning team.
- 一旦达到预先设定的游戏结束时间 (e) 或者验证法定票数状态 (q),游戏的总价值 v 会被调整为可按最多人同意的得分记录赎回 NFT 获得。这些 NFT 此时就获得到 ETH 的价值支撑 - PEOPLE 代币展现过的 Juicebox 真正超能力。保留一个预设的金额,让任何向最终视同准确的得分记录提交过验证的 NFT 都可以去赎回获得。
- 如果世界杯游戏事先约定赢家通吃的玩法的话,冠军队伍的 NFT 就可以用来赎回 v - a 的全部金额。
Extra fun: