Table of Contents/FAQ
Note:
Please consider writing a good review for my TileSets on the AssetStore, for the great support I am offering, hehe. Those reviews matter more than you think! 💖
Unity Version used: 2020.3.16f1 (LTS version)
New project
Open Hub, create new project
select 2D template
give name,
set folder location,
hit create
wait....
Project should open once project creation is done
Open Package Manager from the top-menu under Window → Package Manager
Wait...again...
The 2D Tilemap Editor should be pre-installed but better double-check...
if it is not installed, install it by switching to Packages: Unity Registry (check 3.c for instructions), search for ‘2D Tilemap Editor’ and click Install at the bottom right of the Package Manager Window.
in the Package Manager, change the view from ‘Packages: In Project’ to ‘Packages: Unity Registry’
Click the Gear Icon in the top-right & click Advanced Project Settings
In the Project Settings - Package Manager - Settings, open ‘Advanced Settings’ and click ‘Enable Preview Packages’ - a warning might pop up, click ‘I understand’ or whatever confirms it.
In the updated list, containing the preview packages, select 2D Tilemap Extras & hit ‘Install’ at the bottom right of the Package Manager window.
Wait... (again)
Double-check if both, the ‘2D Tilemap Editor’ and ‘2D Tilemap Extras’ are installed.
Summary
Switch Package Manager view to: Packages: My Assets
Type ‘2D iso’ in search bar (top-right of the Packge Manager View)
Select the 2D Isometric Tile Starter Pack
Hit Import
Wait...again...
On the ‘Import Unity Package’ Popup, click ‘Import’ at the bottom right.
Wait...again
Open the example Scene
Notice that Sorting is broken
Try not to despair...
Open ‘Edit→Project Settings’
In the Project Settings, go to ‘Graphics’ in the left hand menu
Change Camera Settings → Transparency Sort Mode from ‘Default’ to ‘Custom Axis’
Change the Axis’ values to: x=0;y=1;z=-0.46
See that everything sorts properly now
hit play mode to test
notice that the publisher made a mistake because he’s an idiot
Change the ‘Template Character’s’ Z-position from: 3.8 to 3.5
Be a happy person, walk around the test scenes and enjoy a working isometric scene and notice that collision and all works.
Check out the hierarchy and see how I set everything up (until I have time to make a proper documentation for it all...)
If you still have issues with the Built-In Legacy RenderPipeline, please do not hesitate to join the support discord and ask for help: