<aside> 🖖 Hello there! I’m a passionate creator and games developer from Dresden, Germany. I’m situated in Munich, where I plan to finish my Master's Degree in Games Engineering at TUM by 2025.
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<aside> 🏖️ Touching grass every now and then is crucial for my mental health and inspiration for my work. I love to sail, hike and climb
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<aside> 👂 Starting in April, I’m looking for work in the field of visualization and computer graphics! If you happen to know someone, reach out to me on LinkedIn!
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“There’s no bottom to the well of creativity.”
-Rhett McLaughlin
I Completed my Bachelor of Science in Games Engineering in 2023. I Am currently studying in the according subsequent Master's program.
I feel very comfortable in C++ and Unity/C# and have completed several projects utilizing each. Additionally, I recently dove deep into shader programming in GLSL. I also have some experience with Java, C and Python. The following is a collection of my recent personal projects.
Puzzle Adventure / Game Jam Sumbission April 2023
In this 2.5D sidescrolling Puzzle Adventure, we see the world from the eyes of Detective Abraham, who's ability to see aberrations from the perfect world in his mind are very useful for sniffing out criminals. The game was developed in 2 weeks as a subission for the Acerola Game Jam 0.
The Game is playable on itch.io and a playthrough with commentary is available on YouTube
Voxel-Based Smoke Simulation, no engine work, 2024
In this university project, I implemented a Voxel-based smoke simulation that behaves like a convincing volume in 3D space. All Shaders and a Worley Noise Generator are written in GLSL, the rest was C++. A Demo video is available on YouTube.
The Project is Open Source and available on GitHub.
Unity Package to create Maps in Unity Games, 2023
The AnyMap Framework enables Unity developers to add maps with various properties to their 3D game without implementing the groundwork. It was initially developed as the practical part of my Bachelor’s thesis.
AnyMap is currently not available publicly.
Android App developed in Unity, 2023
This mobile Android app simulates the usage of an Automated External Defibrillator (AED) and is designed to familiarize the player with their interface, making users a little more technically informed should the need arise.
The App is still in development and not available for download.
I enjoy creating assets for my game projects in blender, as well as exploring independent creative visions in 3D.
🐈⬛ GitHub
🗿 CGTrader
▶️ YouTube