Flam is building the world's first social network through an enriching AR experience. We’re on a mission to build a platform that seamlessly harmonizes virtual and physical realities and provides a platform for people to live, create, and socialize in the most immersive and engaging ways.
With our proprietary image recognition, AI mocap, and avatar tech, we are democratizing 3D AR content creation and camera-first consumption at scale.
We are a high-energy and fast-moving team with a clear focus on creating never seen before experiences. We’re is backed by marquee investors - Silicon Valley Quad, Inventus Capital Partners, 9Unicorns, Kwaish Ventures, and a handful of angels.
Responsibilities:
- Optimise the existing shaders system and create new ones as required from a design perspective.
- Optimising 3D graphics in XR for displaying on mobile devices.
- Create realistic XR experiences for mobile applications.
- Research and implement new ways of feature switching and simultaneous execution in Unity.
Requirements:
- Must have good knowledge of GPU APIs (Vulkan/Direct3D/OpenGL/Metal).
- The experience of working on Unity 3D game development and XR.
- Experience with HLSL and unity shader development.
- Knowledge and experience in applying 3D math, rendering algorithms, and data structures.
- Experience developing source-level game engine features/optimizations or gameplay programming.
- Experience with implementing rendering solutions on mobile devices.
What's in it for you?
- Flam is enabling everyone to build creative digital experiences.
- This is the opportunity to work in the hottest areas in consumer today - 3D AR /XR
- The opportunity to build the future of social networking!
- Imagine being a part of an early team building something as impactful and valuable as Snapchat/ Facebook/ TikTok. It is a lot of money, happiness, and satisfaction :)