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Planning
Brainstorm
- Player being both merchant, pirate and the government in the 1600s carribean sea;
- Player being a deformed kid who has severe myopia, who thought he looks normal;
- Player being a kid grown up in the woods, and comming back to the ruin of it 20 years later;
- Player being three generations in a Chinese family walking along the same road, in different eras with different stories;
- Player being an innocent prisoner, experiencing the loss of hope, and adapting to the prison life.
Art
Drafts
Tasklist
Mechanics needed
Development
Screenshots of the development process
Reflection