• Think we should try to choose one of these to focus on first.
    • Leagues - are these cohorts?
      • “rank” system
      • more engaging for more active users
      • Can be designed in a way that somehow measures how good we think they are as a forecaster/trader depending on what metrics we choose to be reflected.
      • con: Can get “stuck” at a certain rank or even demote which can be frustrating
      • Often less enticing for new users compared to a level system
    • XP system
      • Good for overall sense of progression.
      • But more dependent on overall usage of app and not ur actual performance. This can be good/bad depending on person
      • Don’t have the downside of getting “stuck” which u might with leagues.
      • easy to tie in “unlocking features” eg. if we want users to progress to a certain level before unlocking limit orders
    • Quests/tasks
      • Can tie to badges
      • Can tie to unlocking new features, but more specific than XP system
      • Can be tied to XP (quests give xp rewards instead of mana, and levelling up is what gives u the mana)
  • Q: Priorities
    • [c, A, s] think new user experience is more important
  • [S] XP is gamer-friendly, not normie-friendly
    • [D] Could use “levels” instead of “XP”
    • [i] all normies have played gamified apps, candy crush, duolingo
    • [c] I almost only want an unlock feature progression, and you don’t have to care about xp after that
      • which is maybe more like badge/achievements than xp
    • [s] Don’t want to add another metric for people to keep track of
      • Already have:
        • Quests
        • Streak balance
        • Profit
  • [c] leaderboard for people you follow?
  • Decision: David to create different design proposals. - geared towards new users and cohorts ranking system