**Careers > Product Designer**

We're building the future of knowledge work by reimagining the command line interface for the 98% of us who aren't software engineers.

Email is the central hub where work happens, but getting work done means switching among different tools. What if the data and actions in all of your tools were available everywhere you work? We're building an OS meta-layer that uses context clues to infer what you want to do, automating data flows among the most frequently used software tools, that anyone can use as quickly as they can touch-type.

Read more about what we're up to →

You can see how things should be. We need your help building Unix for consumers.

Product designers like you aren't made in art schools or HCI curriculums, they're born lingering longer in a daydream than the other kids who can't see potential in a pile of LEGO bricks. Maybe you formally studied design in school, maybe you grew up disassembling your family's outgoing electronics to finally touch how the VCR works, maybe you spent literal hours swiping back and forth feeling iPhone slide-to-unlock, and now you won't settle for less than paying that experiential education forward on a team that ships inspiration for the next generation of design minds.

You could apply your talents in a feature factory pumping out incoherent parts that never add up to a whole. Thousands of companies large and small with leaders who spend all day soaking up the design of LinkedIn who will tell you to make the logo bigger while you fall asleep designing another fat-free CRUD app and daydream up some juicy dribbble bait that will never make it through the prioritization gauntlet into real customers' lives.

We're building a different kind of company that invests its precious resources in building a refined, powerful, and accessible product for knowledge workers who want to do something more meaningful than shuttle data among screens on their computers. Here, you'll work directly with the two of us to figure out the future of knowledge work, borrowing heavily from the best features of software engineering while inventing an entirely new way for everyday people to feel like superheroes using their computers.

To that that, we need to reimagine tried and true stalwarts of software development like the command palette and UNIX-style application coordination for consumers. Even for software engineers, no one would ever say the current development experience is a "well designed product". As our first design hire, we want you to stand on the shoulders of 50 years of human computer interaction research to finally deliver on the promise of personal computers.

As you can guess from our vagueness, we haven't announced to the world what we're building yet. We hope that's part of what makes it so exciting for you— a rare opportunity to author the future from before the beginning of the story everyone will eventually know. Plus, with the backing of by some of the world's best investors, you get the chance to create something brand new without making the crazy sacrifices our world usually demands from artists working on the cutting edge of possibility.

We think you'll love this role if you:

How you'll pitch in with our team: