As an early designer, you'll get to apply a unique blend of design and engineering knowledge to re-imagine how building software should (and could) feel. We're largely founded on the belief that not enough design thinking has gone into the tools we use to build software, and most people are intimidated by what it looks like to build software today.
Clay - Product Designer
Questions we're asking & exploring.
- The product has a broad set of use-cases, how do we gradually onboard users around a specific set of use cases and then iteratively introduce them to new capabilities?
- How do we choose abstractions and interfaces that are easy to understand for non-developers, but still allow developers escape hatches to not feel stuck?
- How do we let people move fluidly between the different parts of the product, to create a seamless experience that gives people lots of moments of delight?
- How do we build documentation more natively into the experience of the product?
About the role.
- Prototype and design novel interfaces. Rethinking how to make certain aspects of building software more intuitive requires having a deep understanding of what building software looks like today. Because we're pushing the envelope, our approach is to quickly build clickable and lightweight front-end prototypes to try out interactions we think might be interesting.
- Jump right in with users and help prioritize the roadmap. We're iterating quickly and have seen fascinating emergent behaviors from early users. Part of this role is synthesizing these learnings to help inform the use cases we're focused on, and identifying how we can iterate speedily to continue finding product-market fit as we launch new products.
- Design and ship codepolished features & interactions. Our design and engineering teams spend a lot of time in Figma and JSFiddles exploring interfaces. As a designer, you'll collaborate with the rest of our engineering team to handoff off your designs and produce specs that capture the nuances of the features and interactions we're looking to ship.
- Take ownership. Clay is a high-trust, ownership-focused environment. Alongside our company-wide goals, individual team members have the opportunity, and are encouraged, to define what they think is most important, get things done, and drive those initiatives forward.
- Collaborate & learn. You'll partner with the rest of our team, communicate openly, give and receive thoughtful feedback, and have a chance to learn from people who excel in their areas of expertise.
About you.
- Prior experience. 4-6 years designing exceptional and delightful product experiences
- Clear design process. Including the ability to identify the right problems to solve, consider multiple solutions and speak thoughtfully to the tradeoffs involved in the different solutions.