In the examples used,
“Source” is a face and
“Target” is a piercing
How to use
- Object mode
- Uses the Target origin(object center) if transforms are NOT applied
- Uses the Target average vertex position if transforms are applied
- Get’s the closest face on source
- Edit mode
- Select a face on the Source object to act as the glue point
Join objects
Joins Target with Source when finished
Align rotation
Rotates Target to align with face for each blend-shape
<aside>
💡 “Rotation seed” is which edge of the face to use when calculating the rotation
</aside>
Mirrored targets
- Delete mirrored side of target
- Turn ”Join objects” off
- Run Glue to shapekeys
- Add mirror modifier on target
- Apply mirror modifier