MNPRX
MNPRX (January 2021).zip
The January 2021 update brings massive changes under the hood. Every single script file has been updated and is now compatible with both Python 2 and 3 to support future Maya versions. We have also created and revamped many tools to make them as robust as possible.
Separate stylization and Maya scene
- New - The stylization and Maya scene are now saved separately. This brings a much needed (and massive) reduction in file sizes for production. This workflow also improves the robustness when working with complex scenes:
- If the Maya scene gets corrupted, you can restore the stylization through the separate
style
file saved along with the scene.
- References or caches? No problem, as we are saving the stylization ourselves, we can be sure that any style changes made to referenced or cached objects are also saved.
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⚠️ The style and Maya scene files should always be in the same folder for a seamless workflow.
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Revamped import/export workflow
- New - Dedicated import/export icon on shelf
- New - Automatically save the stylization when saving the scene
- Improved - Smaller stylization files (.style*). We are using our own encoder and only saving the data that has been set in the scene.
<aside>
✅ Old stylization files (*.json) can still be imported.
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Support for multiple materials in the same objects
- New - Revamping the import/export workflow required us to fully support when artists assign multiple materials to objects and vice-versa. The entire MNPRX stylization now should work as expected no matter what is assigned where.
Revamped installation process
- New - Installation dialog with different options
- New - Install MNPRX for ALL users of a computer. This has been highly requested by institutions with multiple users per computer.