MNPRX
MNPRX (April 2021).zip
The April 2021 update brings support for Maya 2022 and highly requested features including toon shading and support for standalone rendering using mayapy! Other quality of life improvements and optimizations have been done to existing tools, outlined below
Toon Shading
- New - Toon Setting in the mnprx_uber material will toggle toon shading attributes.
Toon shading attributes in the mnprx_uber material
- New - Toon Colors tints the different toon regions
- New - Toon Wrap modifies how much the toon regions wrap around objects
- New - Toon Blur modifies the transitions between toon regions, blurring/sharpening them.
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💡 Set the Diffuse Factor attribute to 1.0 to control the reflectance only with Toon Colors
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- New - Toon settings window can be opened from the MNPRX Toolbox. The window contains toon-related functions.
- Toon Toolset - Enable/disable Toon PaintFX and NoiseFX options.
- Toggle Mattes - Toggles RGB mattes for the three toon regions for further compositing.
MNPRX Toolbox
Toon settings window
Toon PaintFX with the Toon Toolset
Toon NoiseFX with the Toon Toolset
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🤓 Toon shading works on top of existing shading attributes, so one can do a mix of toon and painterly shading (e.g., cangiante and toon as with the example above).
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Toon RGB matte
No toon shading
Toon shading
Revamped MNPRX renderer
- New - Revamped and centralized all rendering procedures in Renderer class.
- New - You can render with MNPRX without opening the Maya UI using mayapy!
An example on how to setup the script can be found in
MNPRX/scripts/flair_standalone.py
.