Last Updated: January 1, 2026
Plation Inc. ("we," "us," or "our") operates the Battle Fleet mobile application (the "App"). We adhere to a strict privacy-first model, ensuring your strategic maneuvers remain private.
1. Information Collection and Usage
- No Personal Data: We do not collect, store, or transmit any personally identifiable information (PII) such as names, email addresses, or phone numbers.
- No Audio/Microphone Access: Although designed for social environments, the App does not access, record, or transmit data from your device’s microphone.
- AirPlay Connectivity: The App utilizes Apple’s AirPlay technology to display the game board on compatible televisions or monitors. This connection is handled entirely by your system software; Plation Inc. does not monitor or receive any data from your AirPlay stream.
2. Data Storage and Processing
- On-Device Only: All game logic, ship placements, and hit/miss tracking happen strictly on your local hardware.
- No Cloud Sync: Your game history and settings are stored locally on your device and are never uploaded to external servers.
3. Data Retention and Deletion
- Deleting the App or clearing its storage will permanently remove all local game data. We cannot recover this data as we do not host it.
4. Contact Information For questions regarding this policy, contact: amoldesigns23@gmail.com
2. Terms of Use (Custom EULA)
Last Updated: January 1, 2026
This Agreement is between you and Plation Inc. for the use of Battle Fleet.
1. License Grant Plation Inc. grants you a limited, non-transferable license to use the App for personal, non-commercial entertainment.
2. Nature of the Game
- Social Utility: The App provides a digital interface for classic naval combat strategy. Plation Inc. is not responsible for the verbal conduct of players or social disputes during play.
- AirPlay & Hardware Safety: Users interact with their device while casting to a larger display. You acknowledge responsibility for the physical safety of your device and the display hardware. Plation Inc. is not liable for hardware damage occurring during a session.