MonsterFactory::CreateMonster(MONSTERTYPE eMonsterType)
{
switch (eMonsterType)
{
case MONSTERTYPE::Slime:
return make_shared("슬라임", 50, 10, make_shared());
case MONSTERTYPE::Orc:
return make_shared("오크", 70, 20, make_shared());
case MONSTERTYPE::Dragon:
return make_shared("드래곤", 80, 30, make_shared());
default:
return nullptr;
}
}">
MonsterFactory::CreateMonster(MONSTERTYPE eMonsterType)
{
switch (eMonsterType)
{
case MONSTERTYPE::Slime:
return make_shared("슬라임", 50, 10, make_shared());
case MONSTERTYPE::Orc:
return make_shared("오크", 70, 20, make_shared());
case MONSTERTYPE::Dragon:
return make_shared("드래곤", 80, 30, make_shared());
default:
return nullptr;
}
}">
MonsterFactory::CreateMonster(MONSTERTYPE eMonsterType)
{
switch (eMonsterType)
{
case MONSTERTYPE::Slime:
return make_shared("슬라임", 50, 10, make_shared());
case MONSTERTYPE::Orc:
return make_shared("오크", 70, 20, make_shared());
case MONSTERTYPE::Dragon:
return make_shared("드래곤", 80, 30, make_shared());
default:
return nullptr;
}
}">
#include "MonsterFactory.h"
#include "NormalAttack.h"
#include "StrongAttack.h"
shared_ptr<Monster> MonsterFactory::CreateMonster(MONSTERTYPE eMonsterType)
{
switch (eMonsterType)
{
case MONSTERTYPE::Slime:
return make_shared<Monster>("슬라임", 50, 10, make_shared<NormalAttack>());
case MONSTERTYPE::Orc:
return make_shared<Monster>("오크", 70, 20, make_shared<StrongAttack>());
case MONSTERTYPE::Dragon:
return make_shared<Monster>("드래곤", 80, 30, make_shared<StrongAttack>());
default:
return nullptr;
}
}