1. where it starts
- The simple finite state machine (FSM)
- value iteration
Dynamic Terrain Traversal Skills Using Reinforcement Learning
2. A very important paper
- use motion clips as reference (not only FSM)
- PPO
- Contributions:
- reference state initialization
- early stop
DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills
3. The-state-of-art
- learn multiple skills from unstructured motion clips
AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control
4. my collections (if you are interested)
Procedural Animation