This is a great example me getting a crazy idea wondering if it's really possible to create a game in Wwise with proper gameplay. Turned out it actually is ny using the Profiler as the display and Soundcaster as controller.

By setting up a system of Music Event Cues and linked switch containers I managed to create If statements in Wwise, closely mimicking game mechanics that you can only achieve in game engines. In this case a number shows up in the profiler, 01, 02, 03 or 04 and the player needs to hit the corresponding event-button on the Soundcaster. If the player gets 10 hits, the level is completed, if 10 misses a state is called, making it GameOver

An open source project that's available to check out on Github

https://twitter.com/gminorscale/status/1455550127138037767?s=20

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