"A Worldline of an object is the path that object traces in 4-dimensional spacetime." -Wikipedia

A core feature of Circaevum is that it captures trajectories, timelines, and other event-based data onto a visual scaffold for time. This scaffold at its core is built using Worldlines that are modeled to the actual motion of the Earth around the Sun, and eventually the whole Solar System. The GameObject "Circa" and all of its children GameObjects, are where this system of Worldlines is managed.

The two main sub-systems contined within "Circa" are:

  1. "Orbit" - This handles all long-term trajectory events, as well as the general orbital motion of the Earth and other planets around the Sun
  2. "Clock" - This handles all short-term events, and the time-frame of short-term events relevant to the [Circadian Rhythm](https://en.wikipedia.org/wiki/Circadian_rhythm#:~:text=A circadian rhythm (%2Fsər,(entrained by the environment).)

Event-Object Creation

Event-Objects are created by feeding event data into a C# Method that generates a Unity GameObject with a lineRenderer component that traces an arc of line segments - effectively drawing the arc of each event's worldline in the solar system.