Overview

WCGASWorldContextData is a Data Asset that defines environmental contexts and their effects on elemental abilities/effects in the Wonderscape Creations GAS Ally plugin. It allows designers to create modular context definitions (weather, biomes, time of day, magical zones) that dynamically modify damage, duration, crit chance, and other gameplay parameters based on element tags without writing any C++ code, making world context configuration a fully designer-driven workflow. Each context is a separate data asset, enabling modular design where contexts can be added or removed without code changes.


Creating a World Context Data Asset

Using the Wonderscape GAS Ally Menu

  1. Open the Content Browser
  2. Right-click in any folder where you want to create the asset
  3. Navigate to: Wonderscape GAS Ally > World Context Data
  4. Give your new asset a descriptive name (e.g., DA_Context_RainDA_Context_NightDA_Context_Forest)
  5. Double-click the asset to open it and configure its properties

How World Context Data Works

Registration Flow

  1. Project Settings Configuration
  2. Automatic Registration at World Initialization
  3. Runtime Activation
  4. Query Evaluation

Configuration Properties

Identity