This Workshop is a creative space where all manner of useful items can be crafted.
After spending an entire Short Rest in your Workshop, you gain Heroic Advantage (Inspiration). You can’t gain this benefit again until you finish a Long Rest.
When you issue the Craft order to this facility, you commission the facility’s hirelings to craft one Tiny, nonmagical object that can be made using Carpenter’s Tools, Cobbler’s Tools, Glassblower’s Tools, Mason’s Tools, Potter’s Tools, Tinker’s Tools, Weaver’s Tools, or Woodcutter’s Tools. Examples include a Costume, a Gaming Set, a Musical Instrument, a Spellcasting Focus, a bottle, a shoe, or a toy. The work takes 7 days and costs you nothing unless the item is worth 10 GP or more, in which case you pay half the item’s cost.
WORKSHOP
Race: Half-Elf
Class: Master Craftsman (Artificer)
Background: Guild Artisan
Appearance: Sal is a 147-year-old half-elf with light brown hair that falls just below his shoulders. His hazel eyes have a keen, discerning look, and his nose, which has been broken a few times, gives him a rugged appearance. He dresses in finely tailored clothing made from luxurious fabrics, always ensuring he looks presentable and distinguished.
Personality: Sal has an appreciation for the finer things in life and holds high standards for both himself and his work. He is meticulous and has a deep respect for high-quality craftsmanship. His discerning taste means he often refuses commissions that he deems in bad taste or of inferior quality. Despite his exacting standards, he is fair and honest, valuing integrity above all.
Backstory: Sal was born to a human mother and an elven father, growing up in a bustling city known for its artisans and craftsmen. His mixed heritage gave him a unique perspective on the world, blending the longevity and grace of elves with the industrious nature of humans. Over the decades, he honed his skills, earning a reputation as a master craftsman. His workshop in the Bastion is renowned for producing items of exceptional quality.
Skills: Arcana, History, Insight, Perception
Special Abilities:
Role in the Bastion: Sal oversees the Workshop, ensuring that all items produced meet his high standards. He is a mentor to younger craftsmen and often collaborates on special projects that require his expertise.
Race: Deep Gnome (Svirfneblin)
Class: Tinkerer (Artificer)
Background: Inventor