<aside> đź“– What kind of technology is good for people, or for populations?

What's good for people in terms of technological infrastructure? What kind of operating systems? What kind of social networks? What physical computing setups?

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A humane technologist engages experimentally with this question, taking it to be a substantial question—not one with an obvious answer (about decentralization, end-user programing, local-first data, cryptographically secured privacy, etc). (The humane technologist may explore such a principle, to find out if it’s good for people, but they take the question seriously.) The field builds on many other fields—like ergonomics, political theory, and the parts of philosophy that ask what's good (like ethics, meta-ethics, aesthetics, and axiology), etc.

The best analogy for humane tech is livable cities. It took a generation of investigators like Jane Jacobs and William Whyte to understand what makes a good city, and to find principles and approaches (about green space, access to schools and hospitals, sidewalks, public parks, levels of neighborhood involvement in decisions, etc). It took another generation for these methods to become well-known in urbanism.

What HT is not