Iโm an oboist with over 25 years of professional experience in music performance, and now transitioning into game audio design. With a strong foundation in classical music and sound design, Iโm passionate about creating immersive and interactive sonic experiences for video games.
๐ Doctor of Musical Arts - Candidate (Oboe) | The University of British Columbia
๐ฎ 23+ years of gaming experience | Familiar with AAA and indie titles
๐ง Skills: Wwise, Reaper, Unity, FMOD (basic), Sound Design, Mixing, Editing
๐ Featured Projects
Emergency SFX design inspired by sci-fi alert systems
Tools: Reaper, EQ, Compression, Reverb
๐ง
https://on.soundcloud.com/mY3nnlppj796L5Lnec
๐ Description: A layered alert sound combining synthetic alarms and ambient tension.
Sharp mechanical warning with rhythmic pulse
Tools: Reaper, Wwise
๐ง
https://on.soundcloud.com/vmQN1mOUwR6PB0cyTk
๐ Description: Focus on minimalism and clarity, for stealth or infiltration scenes.
Alien machinery and heartbeat-like resonance
Tools: Reaper, Wwise RTPC, Soundcaster
๐ง
https://on.soundcloud.com/BRPv8x01v7JbyrfNoe
๐ Description: Emphasizing dynamic layers for environmental and adaptive sound.
Iโve been playing video games for over 20 years, with deep familiarity in game mechanics, sound aesthetics, and emotional pacing.
Titles Iโve explored extensively include: