๐Ÿง‘โ€๐Ÿ’ผ About Me

Iโ€™m an oboist with over 25 years of professional experience in music performance, and now transitioning into game audio design. With a strong foundation in classical music and sound design, Iโ€™m passionate about creating immersive and interactive sonic experiences for video games.

๐ŸŽ“ Doctor of Musical Arts - Candidate (Oboe) | The University of British Columbia

๐ŸŽฎ 23+ years of gaming experience | Familiar with AAA and indie titles

๐ŸŽง Skills: Wwise, Reaper, Unity, FMOD (basic), Sound Design, Mixing, Editing

๐Ÿ”Š Featured Projects

๐Ÿฆบ Danger Alert โ€” Style A

Emergency SFX design inspired by sci-fi alert systems

Tools: Reaper, EQ, Compression, Reverb

๐ŸŽง

https://on.soundcloud.com/mY3nnlppj796L5Lnec

๐Ÿ“ Description: A layered alert sound combining synthetic alarms and ambient tension.


๐Ÿ”Œ Danger Alert โ€” Style B

Sharp mechanical warning with rhythmic pulse

Tools: Reaper, Wwise

๐ŸŽง

https://on.soundcloud.com/vmQN1mOUwR6PB0cyTk

๐Ÿ“ Description: Focus on minimalism and clarity, for stealth or infiltration scenes.


๐Ÿ‘ฝ Danger Alert โ€” Style C

Alien machinery and heartbeat-like resonance

Tools: Reaper, Wwise RTPC, Soundcaster

๐ŸŽง

https://on.soundcloud.com/BRPv8x01v7JbyrfNoe

๐Ÿ“ Description: Emphasizing dynamic layers for environmental and adaptive sound.

๐Ÿ•น๏ธ Gaming Background

Iโ€™ve been playing video games for over 20 years, with deep familiarity in game mechanics, sound aesthetics, and emotional pacing.

Titles Iโ€™ve explored extensively include: