Tue 10.22 (Seminar & 1:1 Meetings)
Faculty Lecture: User Scenarios and Proof of Concept Prototypes (30)
Exercise: User Scenarios, parts 1 and 2 (40)
Group exercise: takeaways from crits & discuss what “proof of concept” is for your project (20)
- Grouping is based on your project domains for this group exercise
- Class Exercise: I created,
- Product design: App, Web, MR
- What are the issues of current market that fail to fulfill user’s desires?
- E.g. supporting, education aspects, resources, especially lack of mentoring is one of issues - Consultant. In person connection, communication, and support
- If you want to create a community this is a creat way to achieve.
- build your product philosophy: in this current industry, productivity, humanity bring into app experience
- Brand identity direction
- Features
- Communication approaches will be developed based on them
- Then you can start conceiving and perceiving and developing your design identity and system
- Installation, experiential, Game:
- How actions/interactions you design involve/induce the intend emotional or experiences from your experience?
- What tests have you run to crystallize them?
Thur 10.24 Interaction Prototype R2
Play Testing