Balance

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Using audio and pixel manipulation, the concept of two states constantly shifting between each other is programmed within this sketch. One representing an exciting side while the other a gloomier one, both lead to overwhelming results when taken to their extremes. Approaching too close to one of the extremes will lead to getting stuck in that state, taking away the interactive aspect that initially existed in the program and leading to a constantly evolving cacophonous soundscape.

The sketch gradually applies effects on Polysynth notes using tools of p5.sound. The notes are predetermined except for when they approach an extreme state, at which point the become either randomized or detuned. Each side gets added or subtracted delay and reverb effects, as well as BPM, depending on the movement of the line.

Link to sketch.