• Investigating the debates around the media forms you will engage with, their possible aesthetic, social, cultural, philosophical implications; understanding your own approach within these debates

• Reflecting on / testing various approaches, their potential, and drawbacks

• Studying / taking apart the work of other artists and designers and reflecting on how to incorporate that into your own process

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Meeting with Anna:

Case Study Artist Year Technological Elements Narrative Transformation Audience Role
"SHADOW" Adam Frank and Zack Booth Simpson 2004 Real-time 3D graphics, video sensing Shadows as dynamic entities, interactive experience, blurring boundaries between physical and virtual worlds Active participants, influencing the direction of virtual narration
"Inside" Joon Moon 2020 Augmented reality, position sensor, LED tracking Audience as navigators, immersive environment, shadows observing and scrutinizing the audience Active contributors shaping the narrative, immersed participation
"Chasing Stars in the Shadows" Joon Moon 2021 Immersive projection environment, interactive mode ("passing the light source") Audience as promoters, active involvement in the narrative, theme of rescue and assistance Evolving into indispensable promoters within the interactive narrative
Piying Dream Qiu Yelin 2023 Digital puppets immersive installation Lack of compelling emotional impact, traditional narrative arc Passive observers with limited engagement

Meeting with Eric:

New case:

https://www.youtube.com/watch?v=I5__9hq-yas

Technology: kinect, touch designer? unity?

Basic logic: movement capture, position sensor and action transition