• Investigating the debates around the media forms you will engage with, their possible aesthetic, social, cultural, philosophical implications; understanding your own approach within these debates
• Reflecting on / testing various approaches, their potential, and drawbacks
• Studying / taking apart the work of other artists and designers and reflecting on how to incorporate that into your own process

Meeting with Anna:
| Case Study | Artist | Year | Technological Elements | Narrative Transformation | Audience Role |
|---|---|---|---|---|---|
| "SHADOW" | Adam Frank and Zack Booth Simpson | 2004 | Real-time 3D graphics, video sensing | Shadows as dynamic entities, interactive experience, blurring boundaries between physical and virtual worlds | Active participants, influencing the direction of virtual narration |
| "Inside" | Joon Moon | 2020 | Augmented reality, position sensor, LED tracking | Audience as navigators, immersive environment, shadows observing and scrutinizing the audience | Active contributors shaping the narrative, immersed participation |
| "Chasing Stars in the Shadows" | Joon Moon | 2021 | Immersive projection environment, interactive mode ("passing the light source") | Audience as promoters, active involvement in the narrative, theme of rescue and assistance | Evolving into indispensable promoters within the interactive narrative |
| Piying Dream | Qiu Yelin | 2023 | Digital puppets immersive installation | Lack of compelling emotional impact, traditional narrative arc | Passive observers with limited engagement |
Meeting with Eric:
New case:
https://www.youtube.com/watch?v=I5__9hq-yas
Technology: kinect, touch designer? unity?
Basic logic: movement capture, position sensor and action transition