https://youtu.be/36DDg5xu9Rs

For creating self portrait, I decided to try to use Autodesk Character Generator and The Sims (mobile version). I've had used Adobe Fuse before, so I wanted to give myself the opportunity to try out the platforms that I had not previously used.

In both softwares, I didn't have a lot of control over fine tuning the features of the avatar. I was surprised that Character Generator was more limiting than I thought they would be. The way that Character Generator worked was that you could interpolate between two templates for a limited number of features of the avatar. I found this way of manipulating the avatar very vague and felt more limiting than for example, the sliders that let you control the width of the facial features in The Sims.

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/9fba610a-35e5-41fb-8caa-d6ea13101334/autodesk-01.png

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/d4314c5e-0e18-493a-8245-9d328cbcd28f/autodesk-02.png

So I decided to create avatars to be what I would look like (and want to look like) if I were to live in the world of Character Generator or The Sims. I didn't want to try to make the two avatars look like me, because as much as I tried to, I knew I would have to always compromise on both platforms.

The Character Generator version of my avatar is me as a cyborg. I intentionally chose the avatar to look Asian, but gave her the cyborg body as well as the total black eyes to give more robotic feel to her.

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/bb1f2876-3324-4170-8aa8-ee187b70cc06/sims.gif

The Sims that I created is obviously more cartoonish, and less life like. It has less definition and the proportions of the body is intentionally off. But it also carries a nostalgic feel for me because it reminds me of my teen days of playing The Sims on playstation.