(aka Immersive Web Fest)
Goals
- Raise awareness of WebXR and the capabilities it provides
- Inspire more developers to start building WebXR experiences
- Make valuable, lasting contributions to the ecosystem with the entries that are submitted
High-level Details
- Online event
- Allow up to teams of 4
- 3 month runtime
- Organize talks/workshops in the first month for those just entering WebXR
- Have two more monthly check-ins
- Duration not set in stone
- All code should be made open source/publicly available after the hackathon is over.
- Entries can be considered for up to two categories at once if requested (no more though).
Partners / Sponsors
- Confirmed
- Zesty Market
- XR Foundation
- Speechly
- OMI
- Construct Arcade / Wonderland Engine
- Zeblocks
- Potential
Entries
Categories
Splitting this section up into separate pages for multiple different hackathons.
Shortlist of categories that could provide interesting challenges:
- Accessibility
- How can we make WebXR experiences more accessible to everyone?
- Input / UI
- How can we reduce friction when interacting with immersive interfaces, or even just within an immersive environment?
- We can get a lot more creative than pointing and clicking with our controllers on floating 2D planes.
- Voice-controlled and gesture-based interfaces offer some potentially interesting avenues to explore.
- Novel usages of hand tracking would also be good.