Warlock Subclass (2024 format)

Patron: The Quiet Powers

Some warlocks do not find power — they inherit it. The Hedge Witch draws her magic not from bargains made in infernal circles or alien realms, but from whispered prayers, buried bones, and signs left in the blood of animals or the rings of old trees. Her patron is never named and rarely speaks, but it is always watching. Its favor flows through charms woven by candlelight, signs scratched into barn doors, and dreams that taste of smoke and rust.

Hedge Witches are rarely welcome in cities. They speak of storms before they come, know which children are fated to die young, and lay curses with nothing more than a nod and a muttered phrase. You’ll find them on the outskirts of dying towns, or in the black stillness of pine forests — and no one forgets the debt they’re owed.


Hedge Witch Features

Warlock Level Feature
3rd Folk Hexcraft, Costly Hex
6th Dark Omens
10th Malefic Hex
14th Forgotten Power

3rd Level – Folk Hexcraft

You learn the Hex spell, and it doesn’t count against your spells known. When you cast it, you may flavor it as a hex-knot, sigil, poppet, or whisper left hanging in the air. The target always bears a visible (but intangible) sign of your curse — flies in their eyes, salt crusting their lips, hair turning brittle.

In addition, after each long rest, you create a number of charms equal to your proficiency bonus. Each charm has one of the following effects (chosen when created):

Each creature can bear only one charm at a time. All charms expire when you finish your next long rest. A creature may activate its charm without using an action.


3rd Level – Costly Hex

When you hit a creature with a spell and it is affected by either one of your charms or your Hex, it becomes Indebted to you until the end of its next long rest.

Indebted is a supernatural curse of obligation. While Indebted: