If you’re designing a walking simulator experience, the process of transforming a simple story into game design and level design focuses more on narrative exploration, environmental storytelling, and emotional engagement rather than traditional gameplay mechanics like combat or puzzles. Walking simulators are typically immersive, story-driven experiences where players explore a world at their own pace, uncovering the narrative through interaction with the environment. Here’s how you might approach this:

1. Core Narrative Elements

2. Character and Perspective

3. Environmental Storytelling

4. Narrative Unfolding Through Exploration

5. Level Design Based on Story Segments

6. Player Interaction