Tuesday 16th November
What did we do?
Evaluation of Learning Outcomes
Demonstrating each outcome
A1. Contemporary contexts and issues in the theory and practice of games design and art;
A2. How to creatively integrate and employ a range of research approaches and technologies to realise your ideas;
A3. Industry processes, roles, and methods of games development and design thinking;
A4. A research informed approach to games design and art practice;
A5. Social, environmental and ethical dimensions of game design and art;
A6. How to apply commercial and professional skills to a range of contexts.
B1. Generate ideas, concepts and proposals independently or collaboratively;
B2. Apply methods of enquiry and reflection to critically evaluate your ideas;
B3. Challenge the conceptual and technical boundaries of your discipline;