🛡️ Resistances


DamageResistanceRules

Type: TSoftObjectPtr<UWCGASDamageResistanceRules>

Default: nullptr

Category: Resistances | Damage Types

What it is:

Default damage resistance rules asset. Defines how different damage types are mitigated by armor and resistance attributes.

Why it matters:

Used when no context-specific rules apply or when Context = Default.


DamageResistanceRulesByDifficulty

Type: TArray<FWCGASDifficultyOverride>

Default: Empty

Category: Resistances | Damage Types

What it is:

Difficulty-specific damage resistance rule overrides. Allows different damage resistance calculations per difficulty tier.