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<aside> 💡 [*는 아직 번역하지 않은 챕터]

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Introduction

Overview

**Development environment ***

Drawing a triangle - Setup - Base Code

Drawing a triangle - Setup - Instance

Drawing a triangle - Setup - Validation layers

Drawing a triangle - Setup - **Physical devices and queue families ***

Drawing a triangle - Setup - **Logical device and queues ***

Drawing a triangle - Presentation - Window surface *

Drawing a triangle - Presentation - Swap chain *

Drawing a triangle - Presentation - Image views *

Drawing a triangle - Graphics pipeline basics - Introduction

Drawing a triangle - Graphics pipeline basics - Shader modules

Drawing a triangle - Graphics pipeline basics - Fixed functions

Drawing a triangle - Graphics pipeline basics - Render passes

Drawing a triangle - Graphics pipeline basics - Conclusion

Drawing a triangle - Drawing - Framebuffers

Drawing a triangle - Drawing - Command buffers