Hold Activatables are effectively “switches”, that can be turned on or off by the player. They will remain active for the duration of the click. Once the click is released, they will be deactivated

<aside> ⚠️ Activatables must have a non-trigger collider to register interactions

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Activatables Components

This is an activatable component. Activatables hold a boolean on/off value representing their activation state. This state will change when the player interacts with the component.

Code Example

Inspector Properties