Activatables that live on Grabbables! This allows you to give additional behaviours to your Grabbables, turning them into handheld tools

Attaching a V_HandHeldActivatable to the same GameObject as your Grabbable, will allow you to both pick up that GameObject and also activate it. Unlike Activatables, V_HandHeldActivatables are activated and deactivated through a key press (left click in 2D, trigger in VR)

Activatables Components

This is an activatable component. Activatables hold a boolean on/off value representing their activation state. This state will change when the player interacts with the component.

Code Example

Inspector Properties