This is an activatable component. Activatables hold a boolean on/off value representing their activation state. This state will change when the player interacts with the component.
InfoPoints consist of two parts

InfoPoint triggers

InfoPoint canvas
<aside> ℹ️ InfoPoints share a number of behaviours and properties with activatables. You can use the IV_InfoPoint interface to programmatically activate and deactivate the InfoPoint, and link your own scripts' functions to the OnActivate and OnDeactivate events in the inspector
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Currently, VE2 supports only a single infopoint type, the V_CustomInfoPoint
V_CustomInfoPoint
These supply a blank canvas, allowing you to add in whatever elements you would like, such as text, images, and interactable UI elements such as buttons.
To resize the canvas, use the Rect tool to resize the canvas

UI elements should be added to the “CenterPanel” GameObject
<aside> ⚠️ Activatables must have a non-trigger collider to register interactions
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