https://s3-us-west-2.amazonaws.com/secure.notion-static.com/0eee79b9-fd86-4ca9-9ead-037085a84471/vray1.PNG

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/36721837-7e07-46ba-b2b4-07a549d1eba1/vray2.PNG

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/7e62aa91-9423-46bc-9f53-1a1c3a64ca89/vray3.png

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/72c83f4c-0eef-44ef-b202-6308a3495ff2/vray4.png

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/aa6e4a89-146f-45d1-9cd2-5554517fb095/vray5.png

Exporting from Substance Painter to VRay

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/9660edcf-edc8-40fb-977e-278872c12629/vray6.PNG

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/75e5adcb-4c83-48c4-851d-c24b65b1e0a6/vray7.PNG

To Import/Make the Proper VRay Material - Create a Blended Material

NOTE* Inverted Glossiness is the same as a Roughness map NOTE** RGlossiness is short for “Reflection Glossiness”

Environment Material VRayMtl 1: NonMetal Floor (Environment - Base)

Blended Material: Vray Mtl 2: Metal