Version: 1.2.1 | Author: DGOne | Engine: Unreal Engine 5
DGOneCameraShake is a lightweight UE5 plugin with one-shot Animation Notify and sustained Animation Notify State nodes.
What problem does it solve?
In UE5, triggering a camera shake in sync with an animation — a heavy landing, a melee hit, an explosion — traditionally requires wiring up Blueprint or C++ logic to listen for animation events and then manually call the camera shake API. That’s extra work, extra nodes, and extra places for things to break.
DGOneCameraShake wraps all of that into a notify you can drag directly onto an animation track. Configure it in the Animation editor in a few clicks — no code required.
Example use cases:
Before installing, confirm the following: