Lecture with Steve Bromley
Steve Bromley
Twitter: Steve_Bromley
Career:
What is usability testing?
What should they understand?
What should players be able to do?
Where should the challenge be, and how should it be experienced?
Risk: These are our assumptions!
We can be proven right or wrong and it is important to keep an open mind.
Difficulty - Action capabilities should be correlated with Action opportunities. Without this relationship, making sure these features are fine tuned, the game will become boring.
Playtest Structure: