15/04/2023
Update 4
Thank you so much and we continue the journey, funding and researching iteratively for the Rewards and Compensation Guidebook. The in-depth research and content will be in the book. Join the TG for funding and research updates https://t.me/+YMIRDmoRp71iNzA0
Update 5
Anti-patterns in rewards and Compensation - programming with Incentives.
When we talk about rewards and compensation, one of the motivations for having them is always mentioned, the incentive. The language we use for things gets jumbled as we sometimes use rewards and incentives interchangeably too. However, rewards do not always carry the intention of creating a desired behaviour as an incentive would mean. Incentive carries the intention and aims a future behaviour where rewards might only mean simply a recognition of the past. However, we create reward systems, like our biological evolution, to incentivize certain behaviours.
There is a grey area in DAOs where anti-patterns emerge around incentives especially when things are not transparent and communicated. Nudging behaviors by making individuals think they are getting back something. When the tokens you receive for things do not have any value but the transactions of giving taking are mimicking currency transactions. When it comes to ownership, the emhasis of the psychological ownership without real ownership. And so insidious and so common where incentivizing engagement where the value the individual gets is nothing. Why do we incentivize As-IFs and Nothing? Could we say it out loud? And when does it become an anti-pattern?
It does not have to be that way!
We continue funding and researching iteratively for the Rewards and Compensation Guidebook. The in-depth research and content will be in the book. Join the TG for funding and research updates https://t.me/+YMIRDmoRp71iNzA0
31/03/22023
Updated with detail two areas under design considerations.
Filling in the snippets of Book Chapter Design Considerations
Entry> Rewards and punishment>
When you do not have the funds
Delegates the new stakeholder in DAOs.
UPDATE 1
RnDAO rewards and compensation unit set to create a map and a language so we can think, discuss and communicate better on everything rewards, compensation and incentives for DAOs and internet native organisations. The deliverable is a public good guidebook that tackles the primitives of this new language for value creation and value capture. And a whole chapter on designing considerations for different contexts. The funding and delivery cycle is executed iteratively in phases. The following is from the section on Design Considerations.
A reward that is not met is a punishment!